

SNK 2 EO: Millionaire Fighting 2001 (Xbox) at the official Japanese website of Capcom SNK 2 EO: Millionaire Fighting 2001 at the official Japanese website of Capcom SNK 2: Millionaire Fighting 2001 at the official Japanese website of Capcom
#Snk vs.capcom 2 license
In the Gamecube version, the copyright byline for SNK was changed to Playmore, which was at the time, the license holder of SNK properties when the company became bankrupt in 2001.The game's subtitle Mark of the Millennium 2001 is a nod to SNK's Garou: Mark of the Wolves.This game in Japan is subtitled Millionaire Fighting 2001, which is a play on the (un)usual Japanese usage of English terms and words.The game is among Capcom and SNK's which has a significant difficulty compensation the game will lower the difficulty should the player lose at any point in the arcade game, especially at the final battle.Official PlayStation Magazine - 4.5 out of 5.*Denotes stage has three separate fighting arenas. This has led to criticism of Capcom's art department.
#Snk vs.capcom 2 series
The result created a significant disparity, particularly in the case of some of the Street Fighter characters' Alpha sprites as well as Morrigan whose low-resolution sprite from the Darkstalkers series appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters such as Chun-Li and Yun having new sprites, which are based on their CPS-3 sprites from the Street Fighter III series.

Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters.

Reception Character sprites and graphics īecause Capcom vs. ( Choi Bounge also appears as a summonable character in certain special moves and super combos)īased of Omega Rugal from The King of Fighters '95 ( Yang also appears as a summonable character in certain special moves and super combos) Each player designates prior to the match which groove his or her team will use and the team These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game. However, a number of different fighting styles called "Grooves", which mimic other Capcom and SNK games, are included in the engine. The overall system is derivative of Street Fighter Alpha. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard), native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. Unlike the first game, which was based on the two-strength, four button system of punches and kicks ( The King of Fighters format), Capcom vs. In console versions of the game, players can also choose a 3 on 3 game in Arcade Mode with the Ratio System removed. SNK, characters no longer have a specific "Ratio." Instead, the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series.
